She responds with overblown physical comedy and it really goes a long way to accentuate her personality depending on the scene. Lea, despite being a generally mute character is a very expressive character. The game also has a sense of humor about itself. There is a lot to take in, but it does eventually tie together, (mostly. Then we also have the front of what Crossworld's actually is, which we had a glimpse of at the start of the game and is told in flashback sequences. Then we have the Crossworld's "story mode" which is what we learn as Lea plays through the game with the friends she meets, and her interactions with those characters. This is expounded to her by a character who is developer to the game, basically speaking to her directly. First we have Lea's primary story, which is about her trying to figure out what happened to her. It's story is interesting because it deals with a lot of fronts. When I was playing something major like Red Dead Redemption 2, I always kept thinking "Soon as I finish this, I can get back to CrossCode". But there is something so inherently charming about it's whole presentation that always kept it in my mind. It's not because of a lack of interest of will, it is just a game that constantly got caught up in a retail release schedule as I played my games through the year. In addition to learning attack patterns and elements, you have to be mindful of ledges too.ĬrossCode was a very weird game for me, because it was a game that I kept putting down. It's a nice gesture and it gives the "git gud" scrubs less of an opportunity to be so insufferably smug when someone is struggling. Right from the onset, you are warned by the developers that this game meant to be a challenge, but if it's proving so difficult that you are not having any fun, you have options to bring down the battle and puzzle difficulties. To the CrossCode's credit, the options provide a very significant amount of customization to the overall game. The more you beat enemies, the more valuable drops they give you, so its beneficial to beat a long string of baddies, but you have to be careful to mind your health. Then you have to bear in mind unless you use limited items to recover health, it doesn't restore until you finish fighting your combo chain. A lot of the enemies that you come across have their own unique weaknesses and patterns, so very rarely is just running and slashing away going to be the best way to dispatch something. Just to give you a starting point though, consider a Rocker from that year, unmodified, sells on the pre-owned market for north of $10,000.Outside from the puzzles, the actual combat can be very challenging as well. Sporting custom wheels sized 21 inches at the front and 18 inches at the rear, the bike rolled out the garage’s doors a while back, and for an undisclosed price.
Aside from the said fenders and fuel tank, the shop is responsible for creating anything from the air cleaner and exhaust to the headlight and front fork cover. The motorcycle is one of the largest collections of unique parts made by Bad Land we’ve seen. It makes the Styler look cold, but at the same time unique and impressive. Instead of your usual, colorful paint, the shop chose for the custom fenders and in-house-made fuel tank a hue akin to the looks of bare metal. When the job was finished, one would have normally sprayed some very in-your-face paint on it, but that’s not what Bad Land did. Initially a 2009 Rocker, the bike was transformed into a much longer- and aggressive-looking beast thanks to the clever use of enhancements and custom parts added. It wears the name Styler, just like the Ampeg we discussed not long ago, but this one is completely different than everything we’ve seen before from Bad Land. In the over 130-strong Bad Land collection of custom motorcycles, the one we have here is number 118. We’ve seen that time and time again this year as we went through the Japanese shop’s very rich portfolio of two-wheelers. Bad Land is one of those shops that doesn’t steer clear of controversy, or at least from trying ideas others generally discard from the get-go.